RedM Natives

MUMBLE_SET_SUBMIX_FOR_SERVER_ID

Sets the audio submix ID for a specified player using Mumble 'Native Audio' functionality.

Hash0xFE3A3054
Runtime nameMumbleSetSubmixForServerId
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void MUMBLE_SET_SUBMIX_FOR_SERVER_ID(int serverId, int submixId);

Parameters

NameTypeDescription
serverIdint

The player's server ID.

submixIdint

The submix ID.

Returns void

Description

Cfx.re native reference

Sets the audio submix ID for a specified player using Mumble 'Native Audio' functionality.

Usage

Lua
MumbleSetSubmixForServerId(serverId, submixId)

-- always works, by hash
Citizen.InvokeNative(0xfe3a3054, serverId, submixId)
JavaScript and C#
JavaScript
MumbleSetSubmixForServerId(serverId, submixId);

// by hash
Citizen.invokeNative('0xfe3a3054', serverId, submixId);
C#
Function.Call((Hash)0xfe3a3054, serverId, submixId);

Sources

Cfx.re native reference

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