IS_PLAYER_ACE_ALLOWED
Signature
BOOL IS_PLAYER_ACE_ALLOWED(char* playerSrc, char* object);Parameters
| Name | Type | Description |
|---|---|---|
playerSrc | char* | — |
object | char* | — |
Returns BOOL
Usage
local retval = IsPlayerAceAllowed(playerSrc, object)
-- always works, by hash
local retval = Citizen.InvokeNative(0xdedae23d, playerSrc, object, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPlayerAceAllowed(playerSrc, object);
// by hash
const retval = Citizen.invokeNative('0xdedae23d', playerSrc, object, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xdedae23d, playerSrc, object);Sources
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