RedM Natives

SET_PLAYER_WANTED_LEVEL

SET_PLAYER_WANTED_LEVEL This is the server-side RPC native equivalent of the client native SET_PLAYER_WANTED_LEVEL.

Hash0xB7A0914B
Runtime nameSetPlayerWantedLevel
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse);

Parameters

NameTypeDescription
playerPlayer

the target player

wantedLevelint

the wanted level 1-5

delayedResponseBOOL

false = 0-10sec police spawn response time, true = 10-20sec police spawn response time

Returns void

Description

Cfx.re native reference

SET_PLAYER_WANTED_LEVEL

This is the server-side RPC native equivalent of the client native SET_PLAYER_WANTED_LEVEL.

Usage

Lua
SetPlayerWantedLevel(player, wantedLevel, delayedResponse)

-- always works, by hash
Citizen.InvokeNative(0xb7a0914b, player, wantedLevel, delayedResponse)
JavaScript and C#
JavaScript
SetPlayerWantedLevel(player, wantedLevel, delayedResponse);

// by hash
Citizen.invokeNative('0xb7a0914b', player, wantedLevel, delayedResponse);
C#
Function.Call((Hash)0xb7a0914b, player, wantedLevel, delayedResponse);

See also

Sources

Cfx.re native reference

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