RedM Natives

GET_PLAYER_WANTED_LEVEL

Returns given players wanted level server-side.

Hash0xBDCDD163
Runtime nameGetPlayerWantedLevel
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

int GET_PLAYER_WANTED_LEVEL(char* playerSrc);

Parameters

NameTypeDescription
playerSrcchar*

The target player

Returns int — The wanted level

Description

Cfx.re native reference

Returns given players wanted level server-side.

Usage

Lua
local retval = GetPlayerWantedLevel(playerSrc)

-- always works, by hash
local retval = Citizen.InvokeNative(0xbdcdd163, playerSrc, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPlayerWantedLevel(playerSrc);

// by hash
const retval = Citizen.invokeNative('0xbdcdd163', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xbdcdd163, playerSrc);

See also

Sources

Cfx.re native reference

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