IS_PLAYER_USING_SUPER_JUMP
Signature
BOOL IS_PLAYER_USING_SUPER_JUMP(char* playerSrc);Parameters
| Name | Type | Description |
|---|---|---|
playerSrc | char* | The player handle |
Returns BOOL — A boolean.
Usage
local retval = IsPlayerUsingSuperJump(playerSrc)
-- always works, by hash
local retval = Citizen.InvokeNative(0xc7d2c20c, playerSrc, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPlayerUsingSuperJump(playerSrc);
// by hash
const retval = Citizen.invokeNative('0xc7d2c20c', playerSrc, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xc7d2c20c, playerSrc);Sources
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