RedM Natives

IS_PLAYER_USING_SUPER_JUMP

Hash0xC7D2C20C
Runtime nameIsPlayerUsingSuperJump
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

BOOL IS_PLAYER_USING_SUPER_JUMP(char* playerSrc);

Parameters

NameTypeDescription
playerSrcchar*

The player handle

Returns BOOL — A boolean.

Usage

Lua
local retval = IsPlayerUsingSuperJump(playerSrc)

-- always works, by hash
local retval = Citizen.InvokeNative(0xc7d2c20c, playerSrc, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerUsingSuperJump(playerSrc);

// by hash
const retval = Citizen.invokeNative('0xc7d2c20c', playerSrc, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xc7d2c20c, playerSrc);

Sources

Cfx.re native reference

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