SET_RESOURCE_KVP_FLOAT_NO_SYNC
Nonsynchronous SET_RESOURCE_KVP_FLOAT operation; see FLUSH_RESOURCE_KVP.
Signature
void SET_RESOURCE_KVP_FLOAT_NO_SYNC(char* key, float value);Parameters
| Name | Type | Description |
|---|---|---|
key | char* | The key to set |
value | float | The value to write |
Returns void
Description
Nonsynchronous SET_RESOURCE_KVP_FLOAT operation; see FLUSH_RESOURCE_KVP.
Usage
SetResourceKvpFloatNoSync(key, value)
-- always works, by hash
Citizen.InvokeNative(0x3517bfbe, key, value)JavaScript and C#
SetResourceKvpFloatNoSync(key, value);
// by hash
Citizen.invokeNative('0x3517bfbe', key, value + 0.0000001);Function.Call((Hash)0x3517bfbe, key, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.