RedM Natives

DOES_TIMECYCLE_MODIFIER_HAS_VAR

Hash0xC53BB6D3
Runtime nameDoesTimecycleModifierHasVar
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

BOOL DOES_TIMECYCLE_MODIFIER_HAS_VAR(char* modifierName, char* varName);

Parameters

NameTypeDescription
modifierNamechar*

The name of timecycle modifier.

varNamechar*

The name of timecycle variable.

Returns BOOL — Whether or not variable by name was found on the specified timecycle modifier.

Usage

Lua
local retval = DoesTimecycleModifierHasVar(modifierName, varName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xc53bb6d3, modifierName, varName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesTimecycleModifierHasVar(modifierName, varName);

// by hash
const retval = Citizen.invokeNative('0xc53bb6d3', modifierName, varName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xc53bb6d3, modifierName, varName);

Examples

LUA · Cfx.re native reference
local modifierName = "superDARK"
local varName = "postfx_noise"

if DoesTimecycleModifierHasVar(modifierName, varName) then
  local success, value1, value2 = GetTimecycleModifierVar(modifierName, varName)

  if success then
    print(string.format("[%s] removed var %s with values: %f %f", modifierName, varName, value1, value2))
    RemoveTimecycleModifierVar(modifierName, varName)
  end
else
    SetTimecycleModifierVar(modifierName, varName, 1.0, 1.0)
    print(string.format("[%s] created var %s", modifierName, varName))
end

Sources

Cfx.re native reference

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