RedM Natives

GET_ENTITY_ROTATION

Hash0x8FF45B04
Runtime nameGetEntityRotation
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

Vector3 GET_ENTITY_ROTATION(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns Vector3

Usage

Lua
local retval = GetEntityRotation(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8ff45b04, entity, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetEntityRotation(entity);

// by hash
const retval = Citizen.invokeNative('0x8ff45b04', entity, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x8ff45b04, entity);

See also

Sources

Cfx.re native reference

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