RedM Natives

GET_TIMECYCLE_MODIFIER_VAR_COUNT

Hash0x60FB60FE
Runtime nameGetTimecycleModifierVarCount
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

int GET_TIMECYCLE_MODIFIER_VAR_COUNT(char* modifierName);

Parameters

NameTypeDescription
modifierNamechar*

The timecycle modifier name.

Returns int — The amount of variables used on a specified timecycle modifier.

Usage

Lua
local retval = GetTimecycleModifierVarCount(modifierName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x60fb60fe, modifierName, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTimecycleModifierVarCount(modifierName);

// by hash
const retval = Citizen.invokeNative('0x60fb60fe', modifierName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x60fb60fe, modifierName);

Examples

LUA · Cfx.re native reference
local varCount = GetTimecycleModifierVarCount("underwater")

if varCount ~= 0 then
  for index = 0, varCount - 1 do
    local varName = GetTimecycleModifierVarNameByIndex(index)

    print(string.format("[%d] %s", index, varName))
  end
end

Sources

Cfx.re native reference

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