SET_GAME_TYPE
Signature
void SET_GAME_TYPE(char* gametypeName);Parameters
| Name | Type | Description |
|---|---|---|
gametypeName | char* | — |
Returns void
Usage
SetGameType(gametypeName)
-- always works, by hash
Citizen.InvokeNative(0xf90b7469, gametypeName)JavaScript and C#
SetGameType(gametypeName);
// by hash
Citizen.invokeNative('0xf90b7469', gametypeName);Function.Call((Hash)0xf90b7469, gametypeName);Sources
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