RedM Natives

MUMBLE_IS_PLAYER_TALKING

Hash0x33EEF97F
Runtime nameMumbleIsPlayerTalking
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

BOOL MUMBLE_IS_PLAYER_TALKING(Player player);

Parameters

NameTypeDescription
playerPlayer

The target player.

Returns BOOL — Whether or not the player is talking.

Usage

Lua
local retval = MumbleIsPlayerTalking(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x33eef97f, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = MumbleIsPlayerTalking(player);

// by hash
const retval = Citizen.invokeNative('0x33eef97f', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x33eef97f, player);

Sources

Cfx.re native reference

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