MUMBLE_IS_PLAYER_TALKING
Signature
BOOL MUMBLE_IS_PLAYER_TALKING(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | The target player. |
Returns BOOL — Whether or not the player is talking.
Usage
local retval = MumbleIsPlayerTalking(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x33eef97f, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = MumbleIsPlayerTalking(player);
// by hash
const retval = Citizen.invokeNative('0x33eef97f', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x33eef97f, player);Sources
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