RedM Natives

MUMBLE_SET_AUDIO_OUTPUT_DISTANCE

Sets the current output distance.

Hash0x74C597D9
Runtime nameMumbleSetAudioOutputDistance
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void MUMBLE_SET_AUDIO_OUTPUT_DISTANCE(float distance);

Parameters

NameTypeDescription
distancefloat

The output distance.

Returns void

Description

Cfx.re native reference

Sets the current output distance. The player will be able to hear other players talking within this distance.

Usage

Lua
MumbleSetAudioOutputDistance(distance)

-- always works, by hash
Citizen.InvokeNative(0x74c597d9, distance)
JavaScript and C#
JavaScript
MumbleSetAudioOutputDistance(distance);

// by hash
Citizen.invokeNative('0x74c597d9', distance + 0.0000001);
C#
Function.Call((Hash)0x74c597d9, distance);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

Cfx.re native reference

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