GET_CONVAR
Can be used to get a console variable of type char, for example a string.
Signature
char* GET_CONVAR(char* varName, char* default_);Parameters
| Name | Type | Description |
|---|---|---|
varName | char* | The console variable to look up. |
default_ | char* | The default value to set if none is found. |
Returns char* — Returns the convar value if it can be found, otherwise it returns the assigned `default`.
Description
Can be used to get a console variable of type char*, for example a string.
Usage
local retval = GetConvar(varName, default_)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6ccd2564, varName, default_, Citizen.ResultAsString())JavaScript and C#
const retval = GetConvar(varName, default_);
// by hash
const retval = Citizen.invokeNative('0x6ccd2564', varName, default_, Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0x6ccd2564, varName, default_);Examples
if GetConvar('voice_useNativeAudio', 'false') == 'true' then
Citizen.Trace('Native Audio is enabled.')
endSources
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