RedM Natives

TRIGGER_LATENT_SERVER_EVENT_INTERNAL

The backing function for TriggerLatentServerEvent.

Hash0x128737EA
Runtime nameTriggerLatentServerEventInternal
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void TRIGGER_LATENT_SERVER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength, int bps);

Parameters

NameTypeDescription
eventNamechar*—
eventPayloadchar*—
payloadLengthint—
bpsint—

Returns void

Description

Cfx.re native reference

The backing function for TriggerLatentServerEvent.

Usage

Lua
TriggerLatentServerEventInternal(eventName, eventPayload, payloadLength, bps)

-- always works, by hash
Citizen.InvokeNative(0x128737ea, eventName, eventPayload, payloadLength, bps)
JavaScript and C#
JavaScript
TriggerLatentServerEventInternal(eventName, eventPayload, payloadLength, bps);

// by hash
Citizen.invokeNative('0x128737ea', eventName, eventPayload, payloadLength, bps);
C#
Function.Call((Hash)0x128737ea, eventName, eventPayload, payloadLength, bps);

Sources

Cfx.re native reference

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.