RedM Natives

GET_TIMECYCLE_MODIFIER_VAR_NAME_BY_INDEX

Hash0xE874AB1D
Runtime nameGetTimecycleModifierVarNameByIndex
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

char* GET_TIMECYCLE_MODIFIER_VAR_NAME_BY_INDEX(char* modifierName, int modifierVarIndex);

Parameters

NameTypeDescription
modifierNamechar*

The name of timecycle modifier.

modifierVarIndexint

The index of a variable on the specified timecycle modifier.

Returns char* — The name of a variable by index.

Usage

Lua
local retval = GetTimecycleModifierVarNameByIndex(modifierName, modifierVarIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0xe874ab1d, modifierName, modifierVarIndex, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = GetTimecycleModifierVarNameByIndex(modifierName, modifierVarIndex);

// by hash
const retval = Citizen.invokeNative('0xe874ab1d', modifierName, modifierVarIndex, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xe874ab1d, modifierName, modifierVarIndex);

Examples

LUA · Cfx.re native reference
local varCount = GetTimecycleModifierVarCount("underwater")

if varCount ~= 0 then
  for index = 0, varCount - 1 do
    local varName = GetTimecycleModifierVarNameByIndex(index)

    print(string.format("[%d] %s", index, varName))
  end
end

Sources

Cfx.re native reference

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