RedM Natives

SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING

Sets whether or not ownership checks should be performed while trying to stow a carriable on a hunting wagon.

Hash0x85A10FFD
Runtime nameSetIgnoreVehicleOwnershipForStowing
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING(BOOL ignore);

Parameters

NameTypeDescription
ignoreBOOL

true to let the local player stow carriables on any hunting wagon, false to use the default behaviour.

Returns void

Description

Cfx.re native reference

Sets whether or not ownership checks should be performed while trying to stow a carriable on a hunting wagon.

Usage

Lua
SetIgnoreVehicleOwnershipForStowing(ignore)

-- always works, by hash
Citizen.InvokeNative(0x85a10ffd, ignore)
JavaScript and C#
JavaScript
SetIgnoreVehicleOwnershipForStowing(ignore);

// by hash
Citizen.invokeNative('0x85a10ffd', ignore);
C#
Function.Call((Hash)0x85a10ffd, ignore);

Sources

Cfx.re native reference

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