RedM Natives

GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE

Hash0x62FC38D0
Runtime nameGetAirDragMultiplierForPlayersVehicle
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

float GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(char* playerSrc);

Parameters

NameTypeDescription
playerSrcchar*

The player handle

Returns float

Usage

Lua
local retval = GetAirDragMultiplierForPlayersVehicle(playerSrc)

-- always works, by hash
local retval = Citizen.InvokeNative(0x62fc38d0, playerSrc, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAirDragMultiplierForPlayersVehicle(playerSrc);

// by hash
const retval = Citizen.invokeNative('0x62fc38d0', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x62fc38d0, playerSrc);

Sources

Cfx.re native reference

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