GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE
Hash
0x62FC38D0Runtime name
GetAirDragMultiplierForPlayersVehicleNamespaceCFX
SideServer
NameOfficial
Docs
Signature
float GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(char* playerSrc);Parameters
| Name | Type | Description |
|---|---|---|
playerSrc | char* | The player handle |
Returns float
Usage
local retval = GetAirDragMultiplierForPlayersVehicle(playerSrc)
-- always works, by hash
local retval = Citizen.InvokeNative(0x62fc38d0, playerSrc, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAirDragMultiplierForPlayersVehicle(playerSrc);
// by hash
const retval = Citizen.invokeNative('0x62fc38d0', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x62fc38d0, playerSrc);Sources
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