RedM Natives

DISABLE_WORLDHORIZON_RENDERING

Disables the game's world horizon lods rendering (see farlods.dd).

Hash0xA9C92CDC
Runtime nameDisableWorldhorizonRendering
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void DISABLE_WORLDHORIZON_RENDERING(BOOL state);

Parameters

NameTypeDescription
stateBOOL

On/Off

Returns void

Description

Cfx.re native reference

Disables the game's world horizon lods rendering (see farlods.#dd). Using the island hopper natives might also affect this state.

Usage

Lua
DisableWorldhorizonRendering(state)

-- always works, by hash
Citizen.InvokeNative(0xa9c92cdc, state)
JavaScript and C#
JavaScript
DisableWorldhorizonRendering(state);

// by hash
Citizen.invokeNative('0xa9c92cdc', state);
C#
Function.Call((Hash)0xa9c92cdc, state);

Sources

Cfx.re native reference

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