NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER
Hash
0xFFEEF513Runtime name
NetworkGetVoiceProximityOverrideForPlayerNamespaceCFX
SideServer
NameOfficial
Docs
Signature
Vector3 NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER(char* playerSrc);Parameters
| Name | Type | Description |
|---|---|---|
playerSrc | char* | The player handle |
Returns Vector3
Usage
local retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc)
-- always works, by hash
local retval = Citizen.InvokeNative(0xffeef513, playerSrc, Citizen.ResultAsVector())JavaScript and C#
const retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc);
// by hash
const retval = Citizen.invokeNative('0xffeef513', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsVector());Vector3 retval = Function.Call<Vector3>((Hash)0xffeef513, playerSrc);Sources
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