RedM Natives

NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER

Hash0xFFEEF513
Runtime nameNetworkGetVoiceProximityOverrideForPlayer
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

Vector3 NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER(char* playerSrc);

Parameters

NameTypeDescription
playerSrcchar*

The player handle

Returns Vector3

Usage

Lua
local retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc)

-- always works, by hash
local retval = Citizen.InvokeNative(0xffeef513, playerSrc, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc);

// by hash
const retval = Citizen.invokeNative('0xffeef513', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xffeef513, playerSrc);

Sources

Cfx.re native reference

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