RedM Natives

GET_TIMECYCLE_MODIFIER_INDEX_BY_NAME

Hash0x5F4CD0E2
Runtime nameGetTimecycleModifierIndexByName
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

int GET_TIMECYCLE_MODIFIER_INDEX_BY_NAME(char* modifierName);

Parameters

NameTypeDescription
modifierNamechar*

The timecycle modifier name.

Returns int — The timecycle modifier index.

Usage

Lua
local retval = GetTimecycleModifierIndexByName(modifierName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5f4cd0e2, modifierName, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTimecycleModifierIndexByName(modifierName);

// by hash
const retval = Citizen.invokeNative('0x5f4cd0e2', modifierName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5f4cd0e2, modifierName);

Examples

LUA · Cfx.re native reference
local modifierIndex = GetTimecycleModifierIndexByName("underwater")
local currentIndex = GetTimecycleModifierIndex()

if currentIndex ~= -1 and currentIndex == modifierIndex then
  print("we're actually using 'underwater' timecycle!")
end

Sources

Cfx.re native reference

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