RedM Natives

GET_TIMECYCLE_VAR_DEFAULT_VALUE_BY_INDEX

Hash0x3B90238
Runtime nameGetTimecycleVarDefaultValueByIndex
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

float GET_TIMECYCLE_VAR_DEFAULT_VALUE_BY_INDEX(int varIndex);

Parameters

NameTypeDescription
varIndexint

The index of variable.

Returns float — The default value of a timecycle variable.

Description

Usage

Lua
local retval = GetTimecycleVarDefaultValueByIndex(varIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3b90238, varIndex, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetTimecycleVarDefaultValueByIndex(varIndex);

// by hash
const retval = Citizen.invokeNative('0x3b90238', varIndex, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x3b90238, varIndex);

Examples

LUA · Cfx.re native reference
local varCount = GetTimecycleVarCount()

if varCount ~= 0 then
  for index = 0, varCount - 1 do
    local varName = GetTimecycleVarNameByIndex(index)
    local varDefault = GetTimecycleVarDefaultValueByIndex(index)

    print(string.format("[%d] %s (%f)", index, varName, varDefault))
  end
end

Sources

Cfx.re native reference

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.