SET_PED_COMPONENT_VARIATION
This native is used to set component variation on a ped.
Signature
void SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped handle. |
componentId | int | The component that you want to set. |
drawableId | int | The drawable id that is going to be set. Refer to GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS. |
textureId | int | The texture id of the drawable. Refer to GET_NUMBER_OF_PED_TEXTURE_VARIATIONS. |
paletteId | int | 0 to 3. |
Returns void
Description
This native is used to set component variation on a ped. Components, drawables and textures IDs are related to the ped model.
MP Freemode list of components
0: Face 1: Mask 2: Hair 3: Torso 4: Leg 5: Parachute / bag 6: Shoes 7: Accessory 8: Undershirt 9: Kevlar 10: Badge 11: Torso 2 List of Component IDs
// Components
enum ePedVarComp
{
PV_COMP_INVALID = 0xFFFFFFFF,
PV_COMP_HEAD = 0, // "HEAD"
PV_COMP_BERD = 1, // "BEARD"
PV_COMP_HAIR = 2, // "HAIR"
PV_COMP_UPPR = 3, // "UPPER"
PV_COMP_LOWR = 4, // "LOWER"
PV_COMP_HAND = 5, // "HAND"
PV_COMP_FEET = 6, // "FEET"
PV_COMP_TEEF = 7, // "TEETH"
PV_COMP_ACCS = 8, // "ACCESSORIES"
PV_COMP_TASK = 9, // "TASK"
PV_COMP_DECL = 10, // "DECL"
PV_COMP_JBIB = 11, // "JBIB"
PV_COMP_MAX = 12,
};This is the server-side RPC native equivalent of the client native SET_PED_COMPONENT_VARIATION.
Usage
SetPedComponentVariation(ped, componentId, drawableId, textureId, paletteId)
-- always works, by hash
Citizen.InvokeNative(0xd4f7b05c, ped, componentId, drawableId, textureId, paletteId)JavaScript and C#
SetPedComponentVariation(ped, componentId, drawableId, textureId, paletteId);
// by hash
Citizen.invokeNative('0xd4f7b05c', ped, componentId, drawableId, textureId, paletteId);Function.Call((Hash)0xd4f7b05c, ped, componentId, drawableId, textureId, paletteId);Sources
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