IS_ACE_ALLOWED
Signature
BOOL IS_ACE_ALLOWED(char* object);Parameters
| Name | Type | Description |
|---|---|---|
object | char* | — |
Returns BOOL
Usage
local retval = IsAceAllowed(object)
-- always works, by hash
local retval = Citizen.InvokeNative(0x7ebb9929, object, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsAceAllowed(object);
// by hash
const retval = Citizen.invokeNative('0x7ebb9929', object, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x7ebb9929, object);Sources
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