RedM Natives

ADD_AUDIO_SUBMIX_OUTPUT

Adds an output for the specified audio submix.

Hash0xAC6E290D
Runtime nameAddAudioSubmixOutput
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

void ADD_AUDIO_SUBMIX_OUTPUT(int submixId, int outputSubmixId);

Parameters

NameTypeDescription
submixIdint

The input submix.

outputSubmixIdint

The output submix. Use 0 for the master game submix.

Returns void

Description

Cfx.re native reference

Adds an output for the specified audio submix.

Usage

Lua
AddAudioSubmixOutput(submixId, outputSubmixId)

-- always works, by hash
Citizen.InvokeNative(0xac6e290d, submixId, outputSubmixId)
JavaScript and C#
JavaScript
AddAudioSubmixOutput(submixId, outputSubmixId);

// by hash
Citizen.invokeNative('0xac6e290d', submixId, outputSubmixId);
C#
Function.Call((Hash)0xac6e290d, submixId, outputSubmixId);

Sources

Cfx.re native reference

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