RedM Natives

MUMBLE_GET_TALKER_PROXIMITY

Hash0x84E02A32
Runtime nameMumbleGetTalkerProximity
NamespaceCFX
SideClient
NameOfficial
Docs

Signature

float MUMBLE_GET_TALKER_PROXIMITY();

Returns float — Talker proximity value.

Usage

Lua
local retval = MumbleGetTalkerProximity()

-- always works, by hash
local retval = Citizen.InvokeNative(0x84e02a32, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = MumbleGetTalkerProximity();

// by hash
const retval = Citizen.invokeNative('0x84e02a32', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x84e02a32);

Sources

Cfx.re native reference

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.