MUMBLE_GET_TALKER_PROXIMITY
Signature
float MUMBLE_GET_TALKER_PROXIMITY();Returns float — Talker proximity value.
Usage
local retval = MumbleGetTalkerProximity()
-- always works, by hash
local retval = Citizen.InvokeNative(0x84e02a32, Citizen.ResultAsFloat())JavaScript and C#
const retval = MumbleGetTalkerProximity();
// by hash
const retval = Citizen.invokeNative('0x84e02a32', Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x84e02a32);Sources
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