RedM Natives

GET_ENTITY_HEADING

Hash0x972CC383
Runtime nameGetEntityHeading
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

float GET_ENTITY_HEADING(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns float

Usage

Lua
local retval = GetEntityHeading(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x972cc383, entity, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetEntityHeading(entity);

// by hash
const retval = Citizen.invokeNative('0x972cc383', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x972cc383, entity);

See also

Sources

Cfx.re native reference

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