TASK_SHOOT_AT_COORD
Firing Pattern Hash Information: This is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_COORD.
Signature
void TASK_SHOOT_AT_COORD(Ped ped, float x, float y, float z, int duration, Hash firingPattern);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
duration | int | — |
firingPattern | Hash | — |
Returns void
Description
Firing Pattern Hash Information: https://pastebin.com/Px036isBThis is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_COORD.
Usage
TaskShootAtCoord(ped, x, y, z, duration, firingPattern)
-- always works, by hash
Citizen.InvokeNative(0x601c22e3, ped, x, y, z, duration, firingPattern)JavaScript and C#
TaskShootAtCoord(ped, x, y, z, duration, firingPattern);
// by hash
Citizen.invokeNative('0x601c22e3', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, firingPattern);Function.Call((Hash)0x601c22e3, ped, x, y, z, duration, firingPattern);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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