RedM Natives

GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER

Currently it only works when set to "all players".

Hash0x1DC50247
Runtime nameGetVehicleDoorsLockedForPlayer
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

int GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns int

Description

Cfx.re native reference

Currently it only works when set to "all players".

Usage

Lua
local retval = GetVehicleDoorsLockedForPlayer(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1dc50247, vehicle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVehicleDoorsLockedForPlayer(vehicle);

// by hash
const retval = Citizen.invokeNative('0x1dc50247', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1dc50247, vehicle);

Sources

Cfx.re native reference

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