SET_VEHICLE_DOORS_LOCKED
Locks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.
Signature
void SET_VEHICLE_DOORS_LOCKED(Vehicle vehicle, int doorLockStatus);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle whose doors are to be locked. |
doorLockStatus | int | The lock state to apply to the vehicle's doors, see |
Returns void
Description
Locks the doors of a specified vehicle to a defined lock state, affecting how players and NPCs can interact with the vehicle.
NativeDB Introduced: v323enum eVehicleLockState {
// No specific lock state, vehicle behaves according to the game's default settings.
VEHICLELOCK_NONE = 0,
// Vehicle is fully unlocked, allowing free entry by players and NPCs.
VEHICLELOCK_UNLOCKED = 1,
// Vehicle is locked, preventing entry by players and NPCs.
VEHICLELOCK_LOCKED = 2,
// Vehicle locks out only players, allowing NPCs to enter.
VEHICLELOCK_LOCKOUT_PLAYER_ONLY = 3,
// Vehicle is locked once a player enters, preventing others from entering.
VEHICLELOCK_LOCKED_PLAYER_INSIDE = 4,
// Vehicle starts in a locked state, but may be unlocked through game events.
VEHICLELOCK_LOCKED_INITIALLY = 5,
// Forces the vehicle's doors to shut and lock.
VEHICLELOCK_FORCE_SHUT_DOORS = 6,
// Vehicle is locked but can still be damaged.
VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED = 7,
// Vehicle is locked, but its trunk/boot remains unlocked.
VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED = 8,
// Vehicle is locked and does not allow passengers, except for the driver.
VEHICLELOCK_LOCKED_NO_PASSENGERS = 9,
// Vehicle is completely locked, preventing entry entirely, even if previously inside.
VEHICLELOCK_CANNOT_ENTER = 10
};This is the server-side RPC native equivalent of the client native SET_VEHICLE_DOORS_LOCKED.
Usage
SetVehicleDoorsLocked(vehicle, doorLockStatus)
-- always works, by hash
Citizen.InvokeNative(0x4cdd35d0, vehicle, doorLockStatus)JavaScript and C#
SetVehicleDoorsLocked(vehicle, doorLockStatus);
// by hash
Citizen.invokeNative('0x4cdd35d0', vehicle, doorLockStatus);Function.Call((Hash)0x4cdd35d0, vehicle, doorLockStatus);Sources
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