MUMBLE_IS_ACTIVE
Signature
BOOL MUMBLE_IS_ACTIVE();Returns BOOL — True if the player has enabled voice chat.
Usage
local retval = MumbleIsActive()
-- always works, by hash
local retval = Citizen.InvokeNative(0xe820bc10, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = MumbleIsActive();
// by hash
const retval = Citizen.invokeNative('0xe820bc10', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xe820bc10);Sources
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