GET_PLAYER_FROM_STATE_BAG_NAME
On the server this will return the players source, on the client it will return the player handle.
Signature
int GET_PLAYER_FROM_STATE_BAG_NAME(char* bagName);Parameters
| Name | Type | Description |
|---|---|---|
bagName | char* | An internal state bag ID from the argument to a state bag change handler. |
Returns int — The player handle or 0 if the state bag name did not refer to a player, or the player does not exist.
Description
On the server this will return the players source, on the client it will return the player handle.
Usage
local retval = GetPlayerFromStateBagName(bagName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xa56135e0, bagName, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetPlayerFromStateBagName(bagName);
// by hash
const retval = Citizen.invokeNative('0xa56135e0', bagName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xa56135e0, bagName);Examples
AddStateBagChangeHandler("isDead", null, async (bagName, key, value /* boolean */) => {
const ply = GetPlayerFromStateBagName(bagName);
// The player doesn't exist!
if (ply === 0) return;
console.log(`Player: ${GetPlayerName(ply)} ${value ? 'died!' : 'is alive!'`)
})AddStateBagChangeHandler("isDead", nil, function(bagName, key, value)
local ply = GetPlayerFromStateBagName(bagName)
-- The player doesn't exist!
if ply == 0 then return end
print("Player: " .. GetPlayerName(ply) .. value and 'died!' or 'is alive!')
end)Sources
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