REMOVE_ALL_PED_WEAPONS
Parameter p1 does not seem to be used or referenced in game binaries.\ This is the server-side RPC native equivalent of the client native REMOVE_ALL_PED_WEAPONS.
Signature
void REMOVE_ALL_PED_WEAPONS(Ped ped, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped entity |
p1 | BOOL | — |
Returns void
Description
Parameter p1 does not seem to be used or referenced in game binaries.
Note: When called for networked entities, a CRemoveAllWeaponsEvent will be created per request.
This is the server-side RPC native equivalent of the client native REMOVE_ALL_PED_WEAPONS.
Usage
RemoveAllPedWeapons(ped, p1)
-- always works, by hash
Citizen.InvokeNative(0xa44ce817, ped, p1)JavaScript and C#
RemoveAllPedWeapons(ped, p1);
// by hash
Citizen.invokeNative('0xa44ce817', ped, p1);Function.Call((Hash)0xa44ce817, ped, p1);Sources
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