HAS_VEHICLE_BEEN_OWNED_BY_PLAYER
Signature
BOOL HAS_VEHICLE_BEEN_OWNED_BY_PLAYER(Vehicle vehicle);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
Returns BOOL
Usage
local retval = HasVehicleBeenOwnedByPlayer(vehicle)
-- always works, by hash
local retval = Citizen.InvokeNative(0xe4e83a5b, vehicle, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasVehicleBeenOwnedByPlayer(vehicle);
// by hash
const retval = Citizen.invokeNative('0xe4e83a5b', vehicle, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xe4e83a5b, vehicle);Sources
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