RedM Natives

HAS_VEHICLE_BEEN_OWNED_BY_PLAYER

Hash0xE4E83A5B
Runtime nameHasVehicleBeenOwnedByPlayer
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

BOOL HAS_VEHICLE_BEEN_OWNED_BY_PLAYER(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Usage

Lua
local retval = HasVehicleBeenOwnedByPlayer(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xe4e83a5b, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasVehicleBeenOwnedByPlayer(vehicle);

// by hash
const retval = Citizen.invokeNative('0xe4e83a5b', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xe4e83a5b, vehicle);

Sources

Cfx.re native reference

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