GET_ENTITY_TYPE
Gets the entity type (as an integer), which can be one of the following defined down below: The following entities will return type 1: Ped Player Animal (Red Dead Redemption 2) Horse (Red Dead Redemption 2) The following entities will re…
Signature
int GET_ENTITY_TYPE(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | The entity to get the type of. |
Returns int — The entity type returned as an integer value.
Description
Gets the entity type (as an integer), which can be one of the following defined down below:
The following entities will return type 1:
- Ped
- Player
- Animal (Red Dead Redemption 2)
- Horse (Red Dead Redemption 2)
The following entities will return type 2:
- Automobile
- Bike
- Boat
- Heli
- Plane
- Submarine
- Trailer
- Train
- DraftVeh (Red Dead Redemption 2)
The following entities will return type 3:
- Object
- Door
- Pickup
Otherwise, a value of 0 will be returned.
Usage
local retval = GetEntityType(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xb1bd08d, entity, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetEntityType(entity);
// by hash
const retval = Citizen.invokeNative('0xb1bd08d', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xb1bd08d, entity);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.