RedM Natives

SET_BLIP_SPRITE

Hash0x74F74D3207ED525C
Runtime nameSetBlipSprite
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDF735600A4696DAF

Signature

void SET_BLIP_SPRITE(Blip blip, Hash hash, BOOL p2);

Parameters

NameTypeDescription
blipBlip—
hashHash—
p2BOOL—

Returns void

Usage

Lua
SetBlipSprite(blip, hash, p2)

-- always works, by hash
Citizen.InvokeNative(0x74F74D3207ED525C, blip, hash, p2)
JavaScript and C#
JavaScript
SetBlipSprite(blip, hash, p2);

// by hash
Citizen.invokeNative('0x74F74D3207ED525C', blip, hash, p2);
C#
Function.Call((Hash)0x74F74D3207ED525C, blip, hash, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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