BLIP_ADD_FOR_COORDS
Hash
0x554D9D53F696D002Runtime name
BlipAddForCoordsNamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
Signature
Blip BLIP_ADD_FOR_COORDS(Hash blipHash, float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
blipHash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
Returns Blip
Description
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips_mp
Usage
local retval = BlipAddForCoords(blipHash, x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x554D9D53F696D002, blipHash, x, y, z, Citizen.ResultAsInteger())JavaScript and C#
const retval = BlipAddForCoords(blipHash, x, y, z);
// by hash
const retval = Citizen.invokeNative('0x554D9D53F696D002', blipHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x554D9D53F696D002, blipHash, x, y, z);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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