RedM Natives

BLIP_ADD_MODIFIER

Old name: _BLIP_SET_MODIFIER

Hash0x662D364ABF16DE2F
Runtime nameBlipAddModifier
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL BLIP_ADD_MODIFIER(Blip blip, Hash modifierHash);

Parameters

NameTypeDescription
blipBlip—
modifierHashHash—

Returns BOOL

Description

https://alloc8or.re/rdr3/doc/enums/eBlipModifier.txt
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_modifiers

Old name: _BLIP_SET_MODIFIER

Usage

Lua
local retval = BlipAddModifier(blip, modifierHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x662D364ABF16DE2F, blip, modifierHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = BlipAddModifier(blip, modifierHash);

// by hash
const retval = Citizen.invokeNative('0x662D364ABF16DE2F', blip, modifierHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x662D364ABF16DE2F, blip, modifierHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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