RedM Natives

_SET_BLIP_NAME

Hash0x9CB1A1623062F402
Runtime nameSetBlipName
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BLIP_NAME(Blip blip, const char* name);

Parameters

NameTypeDescription
blipBlip—
nameconst char*—

Returns void

Usage

Lua
SetBlipName(blip, name)

-- always works, by hash
Citizen.InvokeNative(0x9CB1A1623062F402, blip, name)
JavaScript and C#
JavaScript
SetBlipName(blip, name);

// by hash
Citizen.invokeNative('0x9CB1A1623062F402', blip, name);
C#
Function.Call((Hash)0x9CB1A1623062F402, blip, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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