RedM Natives

REMOVE_BLIP

Hash0xF2C3C9DA47AAA54A
Runtime nameRemoveBlip
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x86A652570E5F25DD

Signature

void REMOVE_BLIP(Blip* blip);

Parameters

NameTypeDescription
blipBlip*—

Returns void

Usage

Lua
local blip = RemoveBlip(blip)

-- always works, by hash
local blip = Citizen.InvokeNative(0xF2C3C9DA47AAA54A, Citizen.PointerValueIntInitialized(blip))
JavaScript and C#
JavaScript
const blip = RemoveBlip(blip);

// by hash
const blip = Citizen.invokeNative('0xF2C3C9DA47AAA54A', Citizen.pointerValueIntInitialized(blip));
C#
var blip = new OutputArgument();
Function.Call((Hash)0xF2C3C9DA47AAA54A, blip);
// blip.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

Sources

alloc8or RDR3 NativeDB

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