BLIP_ADD_FOR_RADIUS
Creates a circular area blip. The first argument is the blip style, not a sprite.
Hash
0x45F13B7E0A15C880Runtime name
BlipAddForRadiusNamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
Signature
Blip BLIP_ADD_FOR_RADIUS(Hash blipHash, float x, float y, float z, float radius);Parameters
| Name | Type | Description |
|---|---|---|
blipHash | Hash | Blip style hash, e.g. BLIP_STYLE_AREA_NO_DIM (620596860) or BLIP_STYLE_RADIUS (-1282792512). |
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
Returns Blip
Verified notes
Reviewed in this portal's repository · by borderline-rp
BLIP_STYLE_AREA darkens while the player is inside the circle; BLIP_STYLE_AREA_NO_DIM does not. Add BLIP_MODIFIER_AREA_ACCURATE for a sharp edge.
Common style values (signed, as Lua expects):
| Style | Value |
|---|---|
BLIP_STYLE_AREA_NO_DIM |
620596860 |
BLIP_STYLE_AREA |
1247852480 |
BLIP_STYLE_RADIUS |
-1282792512 |
BLIP_STYLE_SHOP |
168093330 |
BLIP_STYLE_PICKUP_WEAPON |
1664425300 — only visible on the pause map when zoomed in |
Verified in game on the Borderline RP server, September 2026.
Usage
local retval = BlipAddForRadius(blipHash, x, y, z, radius)
-- always works, by hash
local retval = Citizen.InvokeNative(0x45F13B7E0A15C880, blipHash, x, y, z, radius, Citizen.ResultAsInteger())JavaScript and C#
const retval = BlipAddForRadius(blipHash, x, y, z, radius);
// by hash
const retval = Citizen.invokeNative('0x45F13B7E0A15C880', blipHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x45F13B7E0A15C880, blipHash, x, y, z, radius);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
BLIP_ADD_MODIFIEROld name: _BLIP_SET_MODIFIER_BLIP_ADD_FOR_VOLUMEDraws a blip shaped like a volume on the pause map — with a volume aggregate of boxes it draws arbitrary polygons._BLIP_ADD_FOR_AREA
Sources
alloc8or RDR3 NativeDB · RedM Natives (verified notes)
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.