RedM Natives

_BLIP_SET_STYLE

Removes any existing modifiers and sets the style.

Hash0xEDD964B7984AC291
Runtime nameBlipSetStyle
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _BLIP_SET_STYLE(Blip blip, Hash styleHash);

Parameters

NameTypeDescription
blipBlip—
styleHashHash—

Returns BOOL

Description

https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_styles
Removes any existing modifiers and sets the style.

Usage

Lua
local retval = BlipSetStyle(blip, styleHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEDD964B7984AC291, blip, styleHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = BlipSetStyle(blip, styleHash);

// by hash
const retval = Citizen.invokeNative('0xEDD964B7984AC291', blip, styleHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEDD964B7984AC291, blip, styleHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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