RedM Natives

TASK_EXIT_TRANSPORT

Request a ped to exit a transport.

Hash0xC273A5B8488F7838
Runtime nameTaskExitTransport
NamespaceAITRANSPORT
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_EXIT_TRANSPORT(Any* args);

Parameters

NameTypeDescription
argsAny*—

Returns void

Description

Request a ped to exit a transport. args is a script struct<7> (56 bytes); each field is 8-byte (alignas(8)).

struct TaskExitTransportArgs
{
	alignas(8) Any     p0;       // unused/reserved in observed scripts
	alignas(8) Any     p1;       // unused/reserved in observed scripts
	alignas(8) Any     p2;       // unused/reserved in observed scripts
	alignas(8) Ped     ped;      // performing ped (e.g. PLAYER_PED_ID())
	alignas(8) Vehicle vehicle;  // transport to exit (vehicle or mount entity handle)
	alignas(8) float   pedSpeed; // blend/speed
	alignas(8) int     flags;    // seen values: (1<<30) and 1 (usage unclear)
};

Usage

Lua
local args = TaskExitTransport(args)

-- always works, by hash
local args = Citizen.InvokeNative(0xC273A5B8488F7838, Citizen.PointerValueIntInitialized(args))
JavaScript and C#
JavaScript
const args = TaskExitTransport(args);

// by hash
const args = Citizen.invokeNative('0xC273A5B8488F7838', Citizen.pointerValueIntInitialized(args));
C#
var args = new OutputArgument();
Function.Call((Hash)0xC273A5B8488F7838, args);
// args.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Examples

LUA · VORPCORE RDR3natives
struct args
{
  Any p0;
  Any p1;
  Any p2;
  Ped ped;
  Vehicle vehicle;
  float pedSpeed;
  int flags;
}

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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