TASK_EXIT_TRANSPORT
Request a ped to exit a transport.
Hash
0xC273A5B8488F7838Runtime name
TaskExitTransportNamespaceAITRANSPORT
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_EXIT_TRANSPORT(Any* args);Parameters
| Name | Type | Description |
|---|---|---|
args | Any* | — |
Returns void
Description
Request a ped to exit a transport. args is a script struct<7> (56 bytes); each field is 8-byte (alignas(8)).
struct TaskExitTransportArgs
{
alignas(8) Any p0; // unused/reserved in observed scripts
alignas(8) Any p1; // unused/reserved in observed scripts
alignas(8) Any p2; // unused/reserved in observed scripts
alignas(8) Ped ped; // performing ped (e.g. PLAYER_PED_ID())
alignas(8) Vehicle vehicle; // transport to exit (vehicle or mount entity handle)
alignas(8) float pedSpeed; // blend/speed
alignas(8) int flags; // seen values: (1<<30) and 1 (usage unclear)
};Usage
local args = TaskExitTransport(args)
-- always works, by hash
local args = Citizen.InvokeNative(0xC273A5B8488F7838, Citizen.PointerValueIntInitialized(args))JavaScript and C#
const args = TaskExitTransport(args);
// by hash
const args = Citizen.invokeNative('0xC273A5B8488F7838', Citizen.pointerValueIntInitialized(args));var args = new OutputArgument();
Function.Call((Hash)0xC273A5B8488F7838, args);
// args.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Examples
struct args
{
Any p0;
Any p1;
Any p2;
Ped ped;
Vehicle vehicle;
float pedSpeed;
int flags;
}Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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