RedM Natives

_IS_TRANSPORT_SEAT_FREE

Called together with IS_VEHICLE_SEAT_FREE

Hash0x43FF27FC1829C202
Runtime nameIsTransportSeatFree
NamespaceAITRANSPORT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_TRANSPORT_SEAT_FREE(Entity transportEntity, int seatIndex);

Parameters

NameTypeDescription
transportEntityEntity—
seatIndexint—

Returns BOOL

Description

Called together with IS_VEHICLE_SEAT_FREE

Usage

Lua
local retval = IsTransportSeatFree(transportEntity, seatIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x43FF27FC1829C202, transportEntity, seatIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTransportSeatFree(transportEntity, seatIndex);

// by hash
const retval = Citizen.invokeNative('0x43FF27FC1829C202', transportEntity, seatIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x43FF27FC1829C202, transportEntity, seatIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.