RedM Natives

GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK

Hash0x94A7F191DB49A44D
Runtime nameGetDefaultAttributePointsNeededForRank
NamespaceATTRIBUTE
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_DEFAULT_ATTRIBUTE_POINTS_NEEDED_FOR_RANK(Hash modelHash, int attributeIndex, int rank);

Parameters

NameTypeDescription
modelHashHash—
attributeIndexint—
rankint—

Returns int

Description

attributeIndex: see SET_ATTRIBUTE_BASE_RANK

Usage

Lua
local retval = GetDefaultAttributePointsNeededForRank(modelHash, attributeIndex, rank)

-- always works, by hash
local retval = Citizen.InvokeNative(0x94A7F191DB49A44D, modelHash, attributeIndex, rank, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetDefaultAttributePointsNeededForRank(modelHash, attributeIndex, rank);

// by hash
const retval = Citizen.invokeNative('0x94A7F191DB49A44D', modelHash, attributeIndex, rank, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x94A7F191DB49A44D, modelHash, attributeIndex, rank);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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