RedM Natives

_SET_ATTRIBUTE_CORE_VALUE

ATTRIBUTE_CORE_HEALTH, ATTRIBUTE_CORE_STAMINA, ATTRIBUTE_CORE_DEADEYE

Hash0xC6258F41D86676E0
Runtime nameSetAttributeCoreValue
NamespaceATTRIBUTE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ATTRIBUTE_CORE_VALUE(Ped ped, int coreIndex, int value);

Parameters

NameTypeDescription
pedPed—
coreIndexint—
valueint—

Returns void

Description

coreIndex:
enum eAttributeCore
{
	ATTRIBUTE_CORE_HEALTH,
	ATTRIBUTE_CORE_STAMINA,
	ATTRIBUTE_CORE_DEADEYE
};

Usage

Lua
SetAttributeCoreValue(ped, coreIndex, value)

-- always works, by hash
Citizen.InvokeNative(0xC6258F41D86676E0, ped, coreIndex, value)
JavaScript and C#
JavaScript
SetAttributeCoreValue(ped, coreIndex, value);

// by hash
Citizen.invokeNative('0xC6258F41D86676E0', ped, coreIndex, value);
C#
Function.Call((Hash)0xC6258F41D86676E0, ped, coreIndex, value);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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