RedM Natives

_0x0CB3D1919E8D7CBA

Hash0x0CB3D1919E8D7CBA
Runtime nameN_0x0cb3d1919e8d7cba
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0CB3D1919E8D7CBA(const char* convoRoot);

Parameters

NameTypeDescription
convoRootconst char*—

Returns BOOL

Usage

Lua
local retval = N_0x0cb3d1919e8d7cba(convoRoot)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0CB3D1919E8D7CBA, convoRoot, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0cb3d1919e8d7cba(convoRoot);

// by hash
const retval = Citizen.invokeNative('0x0CB3D1919E8D7CBA', convoRoot, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0CB3D1919E8D7CBA, convoRoot);
  • This native has no known name, so the runtime exposes it only as N_0x0cb3d1919e8d7cba (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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