_0x0D7FD6A55FD63AEF
p1 is possibly naSpeechAudibility, naSpeechType, or naSpeechEventTypeRequestPriority SKIP_* - START_*
Hash
0x0D7FD6A55FD63AEFRuntime name
N_0x0d7fd6a55fd63aefNamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x0D7FD6A55FD63AEF(int speechEventType, int p1, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
speechEventType | int | — |
p1 | int | — |
p2 | BOOL | — |
Returns void
Description
speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
p1 is possibly naSpeechAudibility, naSpeechType, or naSpeechEventTypeRequestPriority
SKIP_* - START_*
Usage
N_0x0d7fd6a55fd63aef(speechEventType, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x0D7FD6A55FD63AEF, speechEventType, p1, p2)JavaScript and C#
N_0x0d7fd6a55fd63aef(speechEventType, p1, p2);
// by hash
Citizen.invokeNative('0x0D7FD6A55FD63AEF', speechEventType, p1, p2);Function.Call((Hash)0x0D7FD6A55FD63AEF, speechEventType, p1, p2);- This native has no known name, so the runtime exposes it only as
N_0x0d7fd6a55fd63aef(if present in the client snapshot).InvokeNativewith the hash always works.
Enums and flags
- naSpeechEventType 54 values
Sources
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