RedM Natives

_0x0FAF7171BF613B80

Hash0x0FAF7171BF613B80
Runtime nameN_0x0faf7171bf613b80
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0FAF7171BF613B80(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x0faf7171bf613b80(p0)

-- always works, by hash
Citizen.InvokeNative(0x0FAF7171BF613B80, p0)
JavaScript and C#
JavaScript
N_0x0faf7171bf613b80(p0);

// by hash
Citizen.invokeNative('0x0FAF7171BF613B80', p0);
C#
Function.Call((Hash)0x0FAF7171BF613B80, p0);
  • This native has no known name, so the runtime exposes it only as N_0x0faf7171bf613b80 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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