RedM Natives

_0x138ADB94F8B90616

Hash0x138ADB94F8B90616
Runtime nameN_0x138adb94f8b90616
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x138ADB94F8B90616();

Returns void

Usage

Lua
N_0x138adb94f8b90616()

-- always works, by hash
Citizen.InvokeNative(0x138ADB94F8B90616)
JavaScript and C#
JavaScript
N_0x138adb94f8b90616();

// by hash
Citizen.invokeNative('0x138ADB94F8B90616');
C#
Function.Call((Hash)0x138ADB94F8B90616);
  • This native has no known name, so the runtime exposes it only as N_0x138adb94f8b90616 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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