RedM Natives

_0x139A4B9DF2D26CBF

p1 is an int seems to be a duration returned from 0x886657C5B3D8EDE3

Hash0x139A4B9DF2D26CBF
Runtime nameN_0x139a4b9df2d26cbf
NamespaceAUDIO
SideClient
NameHash only
Docs
Since build1232

Signature

void _0x139A4B9DF2D26CBF(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

VORPCORE RDR3natives

p1 is an int seems to be a duration returned from 0x886657C5B3D8EDE3

Usage

Lua
N_0x139a4b9df2d26cbf(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x139A4B9DF2D26CBF, p0, p1)
JavaScript and C#
JavaScript
N_0x139a4b9df2d26cbf(p0, p1);

// by hash
Citizen.invokeNative('0x139A4B9DF2D26CBF', p0, p1);
C#
Function.Call((Hash)0x139A4B9DF2D26CBF, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x139a4b9df2d26cbf (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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